- Built VR cognitive-rehabilitation experiences in Unity, including tooling to capture and analyze biometric signals for behavioral research.
- Developed a .NET MVC web app exposing APIs to store, retrieve and download biometric datasets.
I build the systems that stay up — resilient, event-driven backends where data keeps flowing no matter what breaks. I started in game development, and I still build like it: obsessed with how the thing feels.
Download CV ↓I spent my first years shipping VR rehab tools and educational games in Unity. Then I went deep into the backend — and found the same craft in resilient microservices that refuse to drop a message.
Today I design and own .NET services inside large-scale, event-driven architectures — the kind with dozens of APIs, Kafka pipelines, retry topics, dead-letter queues and a Redis layer that has to be fast and never lie.
I lead backend teams, shape architecture, and care as much about a 0.3-second response as I once did about 60 frames per second.